I decided to use a simple rescue scenario. Luckyjoe is at home on Day One of the Outbreak. Most of his family is there with him, but his daughter Mary went to work that morning at the Curl Up and Dye Hair Salon. She's now trapped in the store. Luckyjoe and his son Stephen set out to bring her home.
Luckyjoe - Rep 5 (I used the suggestion to start with Civilian Rep 5 Star). X-bow, BAP, and Combat Knife. Attributes: Slow (I picked this one cuz I'm no spring chicken and am no longer skinny) and Stone Cold.
Stephen - Rep 3. Automatic Rifle, BAP, Combat Knife. Knifeman.
Mary - Rep 3. Pistol, Fire Axe. Athlete.
Narrative: Narrative sections will be italicized. You can skip these over if you don't want some crappy prose.
Joe and Stephen arrive at the small downtown area by car but are forced to proceed on foot because of jersey barriers blocking off downtown to vehicle traffic. They now must proceed just a few blocks down Main Street to the "Curl Up and Dye Salon" where Mary awaits them. It's bright mid-morning on a sunny, warm winter day. The downtown area is deathly quiet, there's some patches of smoke drifting between buildings and many abandoned vehicles litter the streets, some of them Emergency Services vehicles. Then they start seeing bodies, some shot, others torn up as if by wild animals, some both. "What the hell?" Joe mutters. "Stay close and keep up your sitch, Stephen". Stephen just nods, knowing that by "sitch" his Dad is referring to situational awareness, the process of constantly checking all around you as you move, and carefully listening, looking, even smelling for danger.
I decided to only use PEF rules to get my encounters.
Should I also have used the rules from BDTZ for generating Zombies?
|Rep 4 PEF in section 6|
|A Rep 5 and Rep 1 PEF in section 2.|
Activation: Humans 4, Zombies 3. No doubles.
Humans: Advance another 8 inches and enter section 5, no LOS to PEF in section 2.
Zombies: Rep 1 PEF in section 2 can't activate.
Activation: Humans 5, Zombies 5. Doubles mean a new PEF is generated. A new Rep 5 PEF is placed in section six.
Here's where I had a question. I couldn't find anywhere who goes first when doubles are rolled for activation. It's a tie, so I re-rolled Activation. Is that right?
Anyway, rerolled Activation to see who goes first.
Activation: Humans 4, Zombies 2.
Humans: Advance another 8 inches. The red and white building in the distance on the right is the target.
Zombies: Rep 1 PEF in section 2 still can't activate. Rep 5 PEF in section 6 passes 2 dice moves into section 5 behind the Survivors. This could get ugly. A charge from the rear? Nah. PEF Resolution was "False Alarm". No Zombies on the board yet. :(
|PEF went poof!|
"We're getting close now, Son. Keep yer guard up". "Yup" says Stephen, clutching his AK tighter.
Activation: Humans 2, Zombies 1. No doubles but at least the Rep 1 PEF in section 2 should be able to do something, right?
Activation: Humans 4, Zombies 1.
Humans: Moved 4" to door of Salon, but entered PEF's LOS. Got an Involuntary Encounter, outside Haven, went to Destination Encounter Table, got an "X", = no encounter. So far the group has been very lucky, but my poor newly painted Zombies ain't gettin no play. :)
Activation: Humans 2, Zombies 2. Doubles! New Rep 3 PEF placed in section 4. That's what I'm talking about! :)
Re-rolled Activation: Humans 1, Zombies 1. Doubles Again! A Rep 1 PEF placed in section 4, also.
"Did you hear something over there near that firetruck?" Mary asked. "Ah, you're just jumping at shadows" Stephen teased his little sister. "Stow it" Dad said. "Save that stuff for when we get home."
Activation: Humans 4, Zombies 2. No doubles so no new PEFS.
I went ahead and rolled Activation even though there were no PEFs left. I figured I might roll doubles and generate a new PEF. Was that the right way to do it?
Humans: Move 8"
Mary: "Is that blood all over the windows of that Police car?" "Don't worry about that. Stay on task", grumbled her father.
Activation: Humans 1, Zombies 1. Yay! Doubles. A Rep 1 PEF placed in section 6.
Re-rolled Activation: Humans 2, Zombies 6.
Zombies: No LOS and Rep 1 PEF can't activate.
"Not far now" said Stephen. "Shut up and keep movin" Joe said quietly. "This is when missions get most dangerous. Stay focused and keep quiet, both of you. You're doin' good but we ain't safe yet."
Activation: Humans 1, Zombies 3
Zombies: No LOS and Rep 1 PEF can't activate again.
Humans: Guess what? Move 8". (No, really)
"Man, almost there" Joe thought to himself, sweeping the area with his eyes for any sign of danger. "Lord, just let me get my kids home safe", he prayed.
Activation: Humans 1, Zombies 1. Snake-eyes! Another PEF generated, Rep 1 in section 5. Has a positive LOS from behind party. Could be trouble! NAH! "False Alarm" OMG! Again. LMAO.
Re-rolled Activation: Humans 3, Zombies 4.
Zombies: No LOS and Rep 1 PEF can't activate again. (sound familiar?)
Humans: Move 8".