Showing posts with label ATZ Batrep. Show all posts
Showing posts with label ATZ Batrep. Show all posts

Saturday, June 16, 2012

All Things Zombie Batrep - Day One, Location 2, Home

Hi, friends. I couldn't stay asleep. Got up at 5:30 am. Drank some coffee. Decided to do another location for Day One scenario of ATZ. I'm using rules from Better Dead Than Zed, and some from I, Zombie.  The first location I did was ATM, that went well. I had chosen 4 locations for Day One. Now it's time for location 2, home. 3x3 foot table. Zuzzy mat, homemade roads, houses mainly from Stoelzel's Structures.

Narrative:
Having just hit the ATM for some money, Joe got in his car and headed home, planning to touch base with the family, then go to WalMart and one of the nearby Supermarkets. Calling home on the cell, Joe said "Hi, sweetie. I'll be home soon. Is everyone okay? And do you have the list ready for the things you want me to pick up from the stores?" "Yes, everybody's fine, just a little scared. The list is ready", Joe's wife responded. "Be careful coming home. There's a roadblock at the end of the street, and a Police car was cruising by telling everyone to stay indoors because of a "Civil Emergency". We might not be able to go shopping to get supplies if they're closing roads." "Yeah, Joe said, "we'll see. Everything seems fine here. Okay, I'll let you go. Love you. See you in a bit." Pocketing his cell phone, Joe saw the Police barrier at the end of his street. Big-ass concrete block. "Damn, no way around that. I'll have to park and walk the rest of the way" Joe thought.


That wasn't here this morning. Looking up the street, Joe's destination, the white house, is on the left.

View from the opposite end of the board.

Lucky Joe: Rep 3, Military Reaction Table, Katana, Attributes - Stone Cold and Slow.

Rolled on the Getting There Table, by vehicle. Passed 1 d6 (Rep 3). Rep > location number. Counts as passed 2d6. "Arrive there normally".
PEF Placement
All PEFS placed behind cover and out of LOS.
Turn 1
Activation: Humans 3, Zombies 2
LJ moves 8" up the street. PEF in section 4 now in LOS. False Alarm.
"What's that behind that tree? Oh, stray cat. Gotta stop being so jumpy", Joe thought. 
I did a Fast Move once the PEF was resolved to finish LJ's movement. Used only 1 d6 for additional movement, because of "Slow" attribute, instead of additional 2d6 per the advice of Vampifan. (Thanks, Bryan) Rolled a 5, so moved an additional 5". Man, that fatboy can run. :)
The first PEF resolved is represented by the black dice under the tree. It turned out to be a stray cat. (False Alarm)


Completing the Fast Move. There's a PEF hidden in the tree line to LJ's right (Black dice).

Zombie's Turn: PEF in Section 6 can't move, it's Rep was higher than the ZED activation roll. The REP 2 PEF passed 1d6 and moved "1 section toward the nearest PEF, ending its move in cover". Hmmm, this is getting interesting. LJ's got two PEFs in the sector near him and he doesn't know they're there.
"It's quiet ..., too quiet" LJ mutters to himself.

Turn 2
Activation: Humans 6Zombies 5.  Rolls are too high for either side to activate, but for Day One Scenarios activation rolls equaling 11 means the Police will approach you. "If unarmed he will tell you to leave the area", if visibly armed he will draw his gun and order you to surrender your weapon." 
I wasn't quite sure how to handle this. It's not illegal to carry a sword around, but you are visibly armed with a katana. I decided to submit it to the Dice Gods. 1-3 on a d6 he arrests LJ, 4-6 he lets him go. Rolled a 5. Yay. What would you guys do?

Policeman: Sir, what are you doing with that sword?
LJ: I'm just taking it home, Officer, I live in the white house behind you.
Policeman: Okay, sir. Just get inside your house and stay there. The Mayor has declared an Emergency Curfew and all citizens are required to remain in their homes and stay off the streets until further notice.
LJ: Yes sir, Officer. No problem.
With that, the policemen gets back in his cruiser, checks the roadblock and heads back up the street.

PEFs must still have not been in LOS because of the trees.

Turn 3
Activation: Humans 4Zombies 2. LJ rolled too high, can't activate. Both PEFs pass 0d6, can't move either.


Turn 4
Activation: Humans 3Zombies 2.
LJ moves 8". Off to his right he thinks he sees something in the tree line.
Pic above shows the 2 PEFs hiding in the trees.

PEF Resolution - Rep 2 PEF is a false alarm. Rep 3 PEF rolled on Random Road Encounter. Result was "It's Freakin Hot". Either consume 1 food unit, or Rep is decreased by 1 for the remainder of the scenario. Great, now I'm Rep 2. At least I didn't get all killed up by Zombies. :)


Fast Move an additional 5". Rolling good.
LJ's almost there.

Turn 5
Activation: Humans 2Zombies 6. All of the PEFS have been resolved, but I figured I still needed to roll because you never know if you'll get doubles (optional PEF generation), a 7 or 11. However, LuckyJoe continues to be lucky and moves 8" to enter his home, ending the scenario successfully, and bloodlessly.
Honey, I'm home. And where's all the damn furniture?

Another lucky run. No Zombies at all, again. LJ is beginning to doubt the existence of Zombies, probably just some media hysteria for ratings. However, next locations will be a Big Box store (need ammo) and a Supermarket (need beer food). 

Well, that's all for now. Thanks for looking. 



Friday, May 25, 2012

Day One - Campaign Starting: Hit the ATM

The following lead-in to the scenario is rated "R" for bad language. If you want just skip it and go to the batrep below that big paragraph.

It seemed like all the news shows were carrying stories about the outbreak of what some media dicksmack was calling "Chinese Rabies or CR". Apparently a disease caused by some unknown pathogen, it caused its victims to become crazed, shambling, and murderous, biting and eating the flesh of the non-infected. It was reported that the the disease spread by being bitten by an infected person, making the bitten person "turn" within a matter of 12-24 hours into another ravenous thing. "Chinese Rabies, my ass", Joe thought, "they're Zombies". So far there were some reports of CR in big cities, especially ones with international airports, but nothing reported in small towns, yet, like Findlay, where  Joe and his family live. It was a Saturday and the kids and some of the grown kids were home at the house with their Mom. Joe had been scheduled for a 1/2 day at the Acute Clinic where he worked. Relieved at noon by the oncoming, Joe was headed out the door. The oncoming Doc said "I almost called off. There was a case of CR reported in Toledo." "Damn", Joe said, "That's too close. If any of those crazies show up, you should get the hell outta here. I'm gone, good luck." Leaving the clinic, Joe thought that things were getting bad fast. It's only 45 miles to Toledo. Shit, I better get home. I'll call home and make sure everything's okay. Entering the car, a little Hyundai, Joe saw the back seat was still  full of his son Stephen's junk. Most noticeable among the junk was Stephen's replica Katana. He had bought it a yard sale for 20 bucks. Steve had borrowed the car  recently and gone to a Renaissance Fair with some friends. He had the Katana sharpened at the Fair. He said the swordsmith had told him was a very good replica, and was worth considerably more than he had paid for it. It sharpened up very nicely. Might come in handy, Joe thought. Calling home on the cell phone, his wife Patti told him "Everyone is okay, but it looks there's trouble in Toledo according to the news. We might have to get some supplies, can you stop at the ATM and get some cash?" she asked him. "Sure, it's on the way home", Joe said.

And so the scenario begins.
I decided to do 4 destinations. 1- ATM. 2- Home. 3- Box Store. 4- Supermarket.
The following is an account of the trip to the ATM.
Joe Rep 3 Star Retired Military. Attributes: Slow and Stone Cold. Weapon: Katana.
Playing on a 4x4 foot table, I placed the ATM objective 18" from the starting edge.
Rolled on the "Getting There Table" vs. Rep. Passed 1d6 but since my Rep (3) was greater than the location # (1) it counted as passing 2d6 - Arrive there normally.
Parked the car at the table edge 18" from the ATM.
Per the rules, no zombies are placed at the start.
Turn 1
Rolled Activation
Humans 3 Z-4. Total was 7. Gotta check to see if a Zed is generated. On Day One Urban areas count as Suburban for Zombie Generation purposes. Need a 5-6 to get a Zombie. Rolled 4. Too low, no Zed.

Move - Did a fast move using the new Fast Move rule. Wasn't quite sure how to play it with the Slow attribute, but decided to ignore Slow since there's no mention of it in the new rule. Even a fat guy can run fast if he has to, at least for a little while. Maybe I'll Houserule it that Slow reduces the additional move by 1/2.  What are you guys doing?

Moving like a fat blur, our hero Fast moved almost to the ATM at the end of turn 1.

Turn 2
Activation: H -1 Z-6. Another 7, is a Zombie going to show up? Nope, rolled too low again.
Moved to the ATM and collected 3 Luxury items. I guess that's money for this scenario.

Turn 3
Activation: H-6 Z-3. Rolled too high to activate.
Nervous, Joe dropped some of the cash and had to pick it up, count it, and make sure he had it all. "#$%%@%" he muttered.

Turn 4
Activation: H-2 Z-1.
Fast Move: 14 inches toward the table edge.
Almost there.

Turn 5
Activation: H-3 Z2.
Got back in the car and headed for Home (Destination 2).

So, destination 1 is done. Once again my luck held out. Thanks for looking.