Narrative:
Having just hit the ATM for some money, Joe got in his car and headed home, planning to touch base with the family, then go to WalMart and one of the nearby Supermarkets. Calling home on the cell, Joe said "Hi, sweetie. I'll be home soon. Is everyone okay? And do you have the list ready for the things you want me to pick up from the stores?" "Yes, everybody's fine, just a little scared. The list is ready", Joe's wife responded. "Be careful coming home. There's a roadblock at the end of the street, and a Police car was cruising by telling everyone to stay indoors because of a "Civil Emergency". We might not be able to go shopping to get supplies if they're closing roads." "Yeah, Joe said, "we'll see. Everything seems fine here. Okay, I'll let you go. Love you. See you in a bit." Pocketing his cell phone, Joe saw the Police barrier at the end of his street. Big-ass concrete block. "Damn, no way around that. I'll have to park and walk the rest of the way" Joe thought.
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That wasn't here this morning. Looking up the street, Joe's destination, the white house, is on the left.
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View from the opposite end of the board.
Lucky Joe: Rep 3, Military Reaction Table, Katana, Attributes - Stone Cold and Slow.
Rolled on the Getting There Table, by vehicle. Passed 1 d6 (Rep 3). Rep > location number. Counts as passed 2d6. "Arrive there normally".
PEF Placement
All PEFS placed behind cover and out of LOS.
Turn 1
Activation: Humans 3, Zombies 2
LJ moves 8" up the street. PEF in section 4 now in LOS. False Alarm.
"What's that behind that tree? Oh, stray cat. Gotta stop being so jumpy", Joe thought.
I did a Fast Move once the PEF was resolved to finish LJ's movement. Used only 1 d6 for additional movement, because of "Slow" attribute, instead of additional 2d6 per the advice of Vampifan. (Thanks, Bryan) Rolled a 5, so moved an additional 5". Man, that fatboy can run. :)
PEFs must still have not been in LOS because of the trees.
Turn 3
Activation: Humans 4, Zombies 2. LJ rolled too high, can't activate. Both PEFs pass 0d6, can't move either.
Turn 4
Activation: Humans 3, Zombies 2.
LJ moves 8". Off to his right he thinks he sees something in the tree line.
PEF Resolution - Rep 2 PEF is a false alarm. Rep 3 PEF rolled on Random Road Encounter. Result was "It's Freakin Hot". Either consume 1 food unit, or Rep is decreased by 1 for the remainder of the scenario. Great, now I'm Rep 2. At least I didn't get all killed up by Zombies. :)
Fast Move an additional 5". Rolling good.
The first PEF resolved is represented by the black dice under the tree. It turned out to be a stray cat. (False Alarm)
Completing the Fast Move. There's a PEF hidden in the tree line to LJ's right (Black dice).
Zombie's Turn: PEF in Section 6 can't move, it's Rep was higher than the ZED activation roll. The REP 2 PEF passed 1d6 and moved "1 section toward the nearest PEF, ending its move in cover". Hmmm, this is getting interesting. LJ's got two PEFs in the sector near him and he doesn't know they're there.
"It's quiet ..., too quiet" LJ mutters to himself.
Turn 2
Activation: Humans 6, Zombies 5. Rolls are too high for either side to activate, but for Day One Scenarios activation rolls equaling 11 means the Police will approach you. "If unarmed he will tell you to leave the area", if visibly armed he will draw his gun and order you to surrender your weapon."
I wasn't quite sure how to handle this. It's not illegal to carry a sword around, but you are visibly armed with a katana. I decided to submit it to the Dice Gods. 1-3 on a d6 he arrests LJ, 4-6 he lets him go. Rolled a 5. Yay. What would you guys do?
Policeman: Sir, what are you doing with that sword?
LJ: I'm just taking it home, Officer, I live in the white house behind you.
Policeman: Okay, sir. Just get inside your house and stay there. The Mayor has declared an Emergency Curfew and all citizens are required to remain in their homes and stay off the streets until further notice.
LJ: Yes sir, Officer. No problem.
With that, the policemen gets back in his cruiser, checks the roadblock and heads back up the street.
Turn 3
Activation: Humans 4, Zombies 2. LJ rolled too high, can't activate. Both PEFs pass 0d6, can't move either.
Turn 4
Activation: Humans 3, Zombies 2.
LJ moves 8". Off to his right he thinks he sees something in the tree line.
Pic above shows the 2 PEFs hiding in the trees.
Fast Move an additional 5". Rolling good.
LJ's almost there.
Turn 5
Activation: Humans 2, Zombies 6. All of the PEFS have been resolved, but I figured I still needed to roll because you never know if you'll get doubles (optional PEF generation), a 7 or 11. However, LuckyJoe continues to be lucky and moves 8" to enter his home, ending the scenario successfully, and bloodlessly.
Honey, I'm home. And where's all the damn furniture?
Another lucky run. No Zombies at all, again. LJ is beginning to doubt the existence of Zombies, probably just some media hysteria for ratings. However, next locations will be a Big Box store (need ammo) and a Supermarket (need beer food).
Well, that's all for now. Thanks for looking.





































